Download Oblivion Mod: app.php/downloadsystemcat?id=3
If you'd like to join Dreaming please have a look at this article: app.php/how-to-join-dreaming
If something is not listed below then it's likely vanilla-like.
Features list:
- Increased size of Horadric Cube (10x8), stash (10x10) & Inv (10x6).
- Rune bags are items which can give you 1-3 runes of the same type when rolled into the Horadric Cube. E.g. Gul Bag can produce 3 x Gul Rune.
- Added Gem Magnet - Re-rolling grand charm. You can get the base after completing the relevant quest (description at the bottom of this post). To get the maximum out of this charm it must be rolled 2500 times with perfect gems. It can be rolled with up to 10 perfect gems at a time. Your char can carry only 1 Gem Magnet. View on YouTube.
- Gem Bag: One bag where you can store all of your Perfect gems. You can add up to 10 Perfect gems at a time, as long as they're the same type. There's no limit of the number of gems you can keep in it. View on YouTube.
- Rune Chest: Works just like the Gem Bag except that you can add only one rune at a time. You can store any rune in your chest. There's no limit of the number of runes you can keep in it. View on YouTube.
- There's new area added just behind Blood Raven (Burial Ground) - Homestead. This is an area where you have a higher chance of getting better items. Unfortunately, you won't get much experience there.
- Moo Moo Farm (The Secret Cow Level) has been moved in Burial Ground. You're free to kill the Cow King if you can - it won't stop you from getting there again.
- Moo Moo Farm has more enemies. And you'll get more experience when killing them. This is our main levelling zone.
- Teleport, Battle Command, Battle Orders, Shout are allowed in town.
- Monsters can drop perfect gems.
- 2 PvP areas added to Rogue Encampment. View on YouTube.
- Duel Arena 1: Screenshot.
- Duel Arena 2: Screenshot.
- New characters have gold, Horadric cube & class-specified startup gear.
- Arrow/Bolt quivers limit has been increased to 500.
- Mercs from Act 5 have 7% chance to cast Battle Orders Level 10 or Battle Command Level 10.
- Heaven's Will: New item which gives you the ability to add a socket to any item. It adds only 1 socket to set, unique or rare items - random sockets to all the rest up to the maximum amount of sockets the item allows.
- Necromancer's Raise Skeletons are stronger - they have more power and life. Also, Necs will get an additional skeleton for every 4 skill points.
- Experience gained from monsters between 1-29 level is increased x10 compared to vanilla. (Normal difficulty only). The rest is vanilla-like.
- Added Experience Potion to help you reach higher levels. It benefits you with +500% experience gained over 5 minutes. Maximum char level allowed to use it is 70.
- There's 100% chance to get one of the following items when killing Izual on Normal: Titan's Revenge, Bartuc's Cut-Throat, The Oculus, Arreat's Face, Jalal's Mane, Homunculus, Herald of Zakarum.
- Some changes in mercenaries' skills:
- Hell Act 1: Fanaticism aura level 14.
- Hell Act 2 Defensive: Defiance Aura Level 16
- Hell Act 2 Offensive: Salvation Aura Level 16
- Hell Act 2 Combat: Concentration Aura Level 16
- Hell Act 3 Cold: Meditation Aura Level 16
- Hell Act 3 Fire: Sanctuary Aura Level 13
- Hell Act 3 Lightning: Conviction Aura Level 4
- NPCs sell rejuvenation and full rejuvenation potions.
- All runes can be upgraded using Heaven's Will. E.g. 2 x Ber + HW = Jah.
- All runes can be downgraded using Heaven's Will. E.g. Jah + HW = 2 x Ber.
- Tomes of town portals and ids have max quantity of 100. Same applies to keys.
- Added 50% extra duration to the following skills:
- Amazon: Inner Sight, Decoy
- Assasin: Burst of Speed, Cloak of Shadows, Fade, Blade Shield
- Necromancer: Revive
- Barbarian: Shout, Battle Orders, Battle Command, Stun
- Sorceress: Frozen armor, Shiver Armor, Chilling Armor, Thunder Storm, Energy Shield, Enchant
- Druid: Lycanthropy
- Paladin: Holy Shield
- Mercenaries from act2 have higher chance to activate their auras when they face an enemy.
- "Chance to cast Teleport" is removed from Oculus (Uniq Swirling Crystal).
- Added new craft recipes:
-
Rare Item + Unique Jewel + Pul Rune + Heaven's Will
3-5% Chance of Crushing Blow (varies)
3-5% Chance of Open Wounds (varies)
+20-40 To Attack Rating (varies) -
Rare Item + Unique Jewel + Um Rune + Heaven's Will
All Resistances +5-10 (varies)
Damage Reduced By 3-5% (varies) -
Rare Item + Unique Jewel + Ist Rune + Heaven's Will
20-30% Better Chance of Getting Magic Items (varies)
Damage Reduced by 7-10 (varies) -
Rare Item + Unique Jewel + Vex Rune + Heaven's Will
+5-10% Faster Cast Rate (varies)
+2-5 To All Attributes (varies)
Magic Damage Reduced by 2-4 (varies) -
Rare Weapon + Unique Jewel + Ohm Rune + Heaven's Will
+35-60% Enhanced Damage (varies)
3-8% Life Stolen Per Hit (varies)
5% Chance To Cast Level 4 Frost Nova When Struck
+15% Increased Attack Speed -
Rare Amulet + Unique Jewel + Sur Rune + Heaven's Will
+1 To All Skills
10% Damage Taken Goes To Mana
Increase Maximum Mana -35%
Level 2 Lower Resist (8 Charges)
-
Rare Item + Unique Jewel + Pul Rune + Heaven's Will
- All monsters inside Gidbin's Lair have higher chance to drop Jewels, Charms & Gems of any type.
- Kite and Dragon Shields can both hold up to 4 sockets.
- Uber Diablo's key item (World Event) is Standard of Heroes. Diablo will be spawned only in the game where the SOH is sold. It will drop either Annihilus or Key of Greed, not both.
- Khalim's parts from act 3 have been relocated. The new locations are as follow:
Khalim's Heart - Sewers Level 2 Khalim's Brain - Forgotten Reliquary Khalim's Eye - Ruined Fane - To complete the Pandemonium quest simply roll 9 keys (3 x Terror, 3 x Hate, 3 x Destruction) in your Horadric Cube in Act 5. You no longer need to hunt Uber Andariel, Duriel and Izual.
- Tristram is reworked. It has a new look and a much higher chance of getting you runes.
- 4 new potions are added: Fire, Cold, Lightning & Poison. They can boost your resistance with 50% and max resistance with 5% for 90 seconds.
- Added 5 new cube recipes:
- Charm + Heaven's Will = New charm of the same type.
- 3 x Charms = New charm of the same type
- Jewel + Heaven's Will = New jewel
- 3 x Jewels = New jewel
- Magic/Rare/Unique/Set Item + Heaven's Will = Removing sockets. Unlike the vanilla recipe hel+tp with this recipe you'll actually keep both the item itself and gems/jewels/runes that were in it.
- All vanilla craft recipes use any kind of weapons/armors/gloves etc. instead of magic only.
- All vanilla craft recipes keep the input item's level on output.
Skills Changes. View on YouTube.
- Redemption: Increases the life and mana of you and your party. Each skill points gives you 1% life (capped at 100%) and 0.5% mana (capped at 50%).
- Synergy: Prayer - 0.75% life and 0.375% mana per skill point.
- Synergy: Meditation - 0.50% life and 0.25% mana per skill point.
- Fist of Heavens
- Cooldown reduced by 40%.
- Nova
- Synergy: Thunder Storm - 5% Lightning Damage per Level.
- Synergy: Charged Bolt - 3% Lightning Damage per Level.
- Hydra
- Skill's duration is increased from 10 to 15 seconds.
- Cooldown reduced by 35%.
- Synergy: Warmth - 4% Fire Damage per Level.
- Synergy: Fire Bolt - 4% Fire Damage per Level.
- Synergy: Fire Ball - 4% Fire Damage per Level.
- Frozeb Orb
- Cooldown reduced by 32%.
- Meteor
- Cooldown reduced by 50%.
- Falling speed reduced by 70%.
Gem Magnet's Quest
4 new monsters are added.
Elder Grizzly | Act 1: Cave Level 2 | ![]() |
Sudden Death | Act 2: Stony Tomb Level 2 | ![]() |
Unholy Physician | Act 3:Ruined fane | ![]() |
Succubus Lord | Act 5: Drifter Cavern | ![]() |
Each perfect gets you closer to more bonuses. You will get them as follow:
Code: Select all
100 Perfect Gems: +5 to Life, +5 to Mana.
200 Perfect Gems: +10 to Life, +10 to Mana.
300 Perfect Gems: +15 to Life, +15 to Mana.
400 Perfect Gems: +20 to Life, +20 to Mana.
500 Perfect Gems: +25 to Life, +25 to Mana.
600 Perfect Gems: +30 to Life, +30 to Mana.
700 Perfect Gems: +35 to Life, +35 to Mana.
800 Perfect Gems: +40 to Life, +40 to Mana.
900 Perfect Gems: +45 to Life, +45 to Mana.
1000 Perfect Gems: +50 to Life, +50 to Mana.
1100 Perfect Gems: +55 to Life, +55 to Mana.
1200 Perfect Gems: +60 to Life, +60 to Mana.
1300 Perfect Gems: +65 to Life, +65 to Mana.
1400 Perfect Gems: +70 to Life, +70 to Mana, +1% Increased Attack Speed, +1% Faster Cast Rate
1500 Perfect Gems: +75 to Life, +75 to Mana, +2% Increased Attack Speed, +2% Faster Cast Rate
1600 Perfect Gems: +80 to Life, +80 to Mana, +3% Increased Attack Speed, +3% Faster Cast Rate
1700 Perfect Gems: +85 to Life, +85 to Mana, +4% Increased Attack Speed, +4% Faster Cast Rate
1800 Perfect Gems: +90 to Life, +90 to Mana, +4% Increased Attack Speed, +4% Faster Cast Rate, +1 to All Skills
1900 Perfect Gems: +95 to Life, +95 to Mana, +5% Increased Attack Speed, +5% Faster Cast Rate, +1 to All Skills
2000 Perfect Gems: +100 to Life, +100 to Mana, +6% Increased Attack Speed, +6% Faster Cast Rate, +1 to All Skills
2100 Perfect Gems: +105 to Life, +105 to Mana, +7% Increased Attack Speed, +7% Faster Cast Rate, +1 to All Skills
2200 Perfect Gems: +110 to Life, +110 to Mana, +8% Increased Attack Speed, +8% Faster Cast Rate, +1 to All Skills
2300 Perfect Gems: +115 to Life, +115 to Mana, +9% Increased Attack Speed, +9% Faster Cast Rate, +1 to All Skills
2400 Perfect Gems: +120 to Life, +120 to Mana, +10% Increased Attack Speed, +10% Faster Cast Rate, +1 to All Skills
2500 Perfect Gems: +125 to Life, +125 to Mana, +10% Increased Attack Speed, +10% Faster Cast Rate, +1 to All Skills, +1 to Random Class Skills Levels.

Oblivion Quest
This is a new quest which will take you to the Oblivion levels - new areas with new challenges. The first step is to collect the 7 keys required to open the portal. These keys are named after the seven deadly sins and can be found on Hell only. They are kept in safe by some of scariest monsters in the game:
Andariel Chance 1:160 |
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Duriel Chance 1:160 |
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Mephisto Chance 1:240 |
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Diablo Chance 1:100 |
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Baal Chance 1:100 |
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Malevolence Avatar Chance 1:80 |
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Diablo's clone Chance 1:40 |
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Oblivion has 3 levels. The first 2 are packed with new monsters which have loot rates higher than Homestead as well as cows-like experience gain. This is basically an area where you can get everything you need, from items to experience. However, it's far from easy to complete. The skill "Teleport" is blocked in all 3 levels.
The monsters you'll face in these levels are:
Ash Golem Oblivion Level 1 |
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Monster Level: 94 Health Points: 64956 Experience: 1463872 Melee Attack 1: 1444-1444 Attack Rating 1: 60450 Melee Attack 2: 1524-2006 Attack Rating 2: 56250 To Block: 50% | Physical Resistance: 120% Magic Resistance: 50% Fire Resistance: 85% Cold Resistance: 85% Lightning Resistance: 85% Poison Resistance: 85% |
Crimson Dragon Oblivion Level 1 |
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Monster Level: 94 Health Points: 64956 Experience: 1463872 Spell: Level 60 Fire Ball To Block: 50% | Physical Resistance: 85% Magic Resistance: 50% Fire Resistance: 120% Cold Resistance: 85% Lightning Resistance: 85% Poison Resistance: 85% |
Horned Beast Oblivion Level 1 |
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Monster Level: 94 Health Points: 64956 Experience: 1463872 Spell 1: Level 40 Chain Lightning Spell 2: Level 1 Charge To Block: 50% | Physical Resistance: 85% Magic Resistance: 85% Fire Resistance: 85% Cold Resistance: 85% Lightning Resistance: 120% Poison Resistance: 85% |
Aqua Golem Oblivion Level 2 |
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Monster Level: 94 Health Points: 64956 Experience: 1463872 Melee Attack 1: 1444-1444 Attack Rating 1: 60450 Melee Attack 2: 1524-2006 Attack Rating 2: 56250 To Block: 50% | Physical Resistance: 120% Magic Resistance: 50% Fire Resistance: 85% Cold Resistance: 85% Lightning Resistance: 85% Poison Resistance: 85% |
Death Preacher Oblivion Level 2 |
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Monster Level: 94 Health Points: 64956 Experience: 1463872 Spell: Level 45 Blizzard To Block: 50% | Physical Resistance: 85% Magic Resistance: 50% Fire Resistance: 85% Cold Resistance: 120% Lightning Resistance: 85% Poison Resistance: 85% |
Hell Hound Oblivion Level 2 |
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Monster Level: 94 Health Points: 64956 Experience: 1463872 Spell: Level 30 Bone Spirit To Block: 50% | Physical Resistance: 85% Magic Resistance: 120% Fire Resistance: 85% Cold Resistance: 85% Lightning Resistance: 85% Poison Resistance: 85% |
Azazel Oblivion Level 3 |
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Monster Level: 110 Health Points: 2500000 Experience: 15139200 Spell 1: Level 60 Blizzard Spell 2: Level 60 Bone Spirit Spell 3: Level 100 Mephisto's Prime Lightning Spell 4: Level 75 Fire Ball Spell 5: Level 50 Diablo's Armageddon Spell 6: Level 50 Diablo's Cold Touch Aura: Level 40 Conviction To Block: 50% | Physical Resistance: 85% Magic Resistance: 120% Fire Resistance: 85% Cold Resistance: 85% Lightning Resistance: 85% Poison Resistance: 85% |
Killing Azazel will reward you with Hell's Ward - A small charm with the following stats:
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+2-3 To All Skills (varies) +1 to Teleport Increase Maximum Life 5-10% (varies) Increase Maximum Mana 5-10% (varies) Damage Reduced by 5-10% (varies) +5-10% to Experience Gained (varies) Required Level: 95 It will set your char on fire. |
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Credits:
- Infection: The creator of the first Oblivion Mod back in 2011 when he was still part of Dreaming's team. Many of the graphics and ideas used in the current Oblivion mod are copied from the one he made.
- xpiiz: The person behind Oblivion 2 from 2013.
- dreameaterx: The person who started Oblivion 3. He was the main developer until v1.1.0. Since then I took over.
- the Phrozen Keep community: none of this would happen without them.
- PoD, P2D & EU Battle: Although they never contributed directly as we haven't used a single piece of their code or graphics, we should give them credit. Their projects have influenced/inspired some of the features included in Oblivion.