От къде мога да добавя характеристиките на чудовищата.
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//////////////////////////////////////////////////////////////////////
// Immunities/Resistances/Enchantments to skip
//====================================================================
// Set each to true to chicken out if a monster is immune to that kind of damage.
// Thanks to D32v1n for contributing to some of these settings
//--------------------------------------------------------------------
DA_Immunities[1] = false\ // Physical
DA_Immunities[2] = false\ // Magic
DA_Immunities[3] = false\ // Fire
DA_Immunities[4] = true\ // Lightning
DA_Immunities[5] = false\ // Cold
DA_Immunities[6] = false\ // Poison
//--------------------------------------------------------------------
// Immunities Combinations
// Method: if set to true, will chicken with that immunities# / immunities# combination
// DA_ImmunitiesCombo[next number] = new Array(immunities#,immunities#,true/false)\
//--------------------------------------------------------------------
DA_ImmunitiesCombo[1] = new Array(1,6,true)\ // Immune to Physical and Immune to Poison
DA_ImmunitiesCombo[2] = new Array(3,5,false)\ // Immune to Fire and Immune to Cold
DA_ImmunitiesCombo[2] = new Array(4,5,false)\ // Immune to Lightning and Immune to Cold
//--------------------------------------------------------------------
// Set each to true to chicken out if a monster has that enchantment.
//--------------------------------------------------------------------
DA_Enchantments[1] = false\ //Extra Strong
DA_Enchantments[2] = false\ //Extra Fast
DA_Enchantments[3] = false\ //Cursed
DA_Enchantments[4] = false\ //Magic Resistant
DA_Enchantments[5] = false\ //Fire Enchanted
DA_Enchantments[6] = false\ //Lightning Enchanted
DA_Enchantments[7] = false\ //Cold Enchanted
DA_Enchantments[8] = false\ //Mana Burn
DA_Enchantments[9] = false\ //Teleportation
DA_Enchantments[10] = false\ //Spectral Hit
DA_Enchantments[11] = false\ //Stone Skin
DA_Enchantments[12] = false\ //Multiple Shot
//--------------------------------------------------------------------
// Enchantment Combinations
// Method: if set to true, will chicken with that enchantment# / enchantment# combination
// DA_EnchantmentsCombos[next number] = new Array(enchantment#,enchantment#,true/false)\
//--------------------------------------------------------------------
DA_EnchantmentsCombos[1] = new Array(6,12,true)\ // Multiple Shot LE
DA_EnchantmentsCombos[2] = new Array(1,3,false)\ // Extra Strong Cursed
DA_EnchantmentsCombos[3] = new Array(2,8,false)\ // Extra Fast Mana Burn
//--------------------------------------------------------------------
// Set each to true to chicken out if a monster has that aura.
//--------------------------------------------------------------------
DA_Auras[1] = false\ //Conviction
DA_Auras[2] = false\ //Might
DA_Auras[3] = false\ //Holy Fire
DA_Auras[4] = false\ //Blessed Aim
DA_Auras[5] = false\ //Holy Freeze
DA_Auras[6] = false\ //Holy Shock
DA_Auras[7] = false\ //Fanaticism
//--------------------------------------------------------------------
// Enchantment / Aura Combinations
// Method: if set to true, will chicken with that enchantment# / aura# combination
// DA_EnchantAuraCombos[next number] = new Array(enchantment#,aura#,true/false)\
//--------------------------------------------------------------------
DA_EnchantAuraCombos[1] = new Array(1,2,false)\ // Extra Strong Might
DA_EnchantAuraCombos[2] = new Array(1,7,true)\ // Extra Strong Fanaticism
DA_EnchantAuraCombos[3] = new Array(2,2,true)\ // Extra Fast Might
DA_EnchantAuraCombos[4] = new Array(2,7,true)\ // Extra Fast Fanaticism
DA_EnchantAuraCombos[5] = new Array(2,5,false)\ // Extra Fast Holy Freeze
DA_EnchantAuraCombos[6] = new Array(6,1,true)\ // LE Conviction
//--------------------------------------------------------------------
// Immunity / Aura Combinations
// Method: if set to true, will chicken with that immunity# / aura# combination
// DA_ImmunityAuraCombos[next number] = new Array(immunity#,aura#,true/false)\
//--------------------------------------------------------------------
DA_ImmunityAuraCombos[1] = new Array(5,7,false)\ // Immune to Cold and Fanaticism
DA_ImmunityAuraCombos[2] = new Array(3,2,false)\ // Immune to Fire and Might
DA_ImmunityAuraCombos[3] = new Array(5,2,false)\ // Immune to Cold and Might